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Spirit Drop

Download v0.2.0.13! - November 17, 2024

Windows 64-bit (138 MB, recommended) Main Download (Mirror)

Windows 32-bit (129 MB, try if 64-bit doesn't work) Main Download (Mirror)

Linux 64-bit (143 MB) Main Download (Mirror)

Channel your stacking power in a game with seemingly no limits! With emphasis on control and self-improvement, there's always hidden potential waiting inside.

Terms of Use Ruleset Documentation Leaderboards Roadmap Changelogs Discord

Spirit Drop is a block-stacking puzzle game developed by Aaron Griffin. The game is designed to be adaptive to the person playing it, where the gameplay can be tweaked specifically to what makes the player the most comfortable. Controls are top priority, planned to have a periodic check-up to account for problematic gameplay and help the player grow stronger. That's why all the goals are centered around beating your averages.

What are the goals in Spirit Drop?

Spirit Drop contains a variety of modes with different goals and practically infinite skill ceilings. In singleplayer, currently only Act I is out. Of the five modes that are included, you must obtain the purification points that are the key to unlocking the potential of the divination stage. With only one difficulty level available, you can choose to repeatedly improve your average clear levels, or you can instantly clear the mode at a high enough level.

Currently, there are no goals in multiplayer, but you can still have versus matches, online or against bots, where you or your team must be the last one standing (with custom rulesets, the objective may be different).

What is the development of Spirit Drop aiming to achieve?

Spirit Drop is a passion project which began in the middle of 2018 as a prototype used to learn mechanics of and train in other block stacking games. On May 3rd, 2020, the prototype of the game was recreated using a realtime engine, with the addition of multiplayer functionality and leaderboards. Not only does the game present a challenge to the players, it also provides a challenge to the developer. The game aims to support 999-player versus on a browser for low-end hardware, which requires heavy optimization and even a specialized graphics engine. To keep API costs and potential team size low, optimized leaderboard validation is another goal.

The roadmap can be viewed here. Development will alternate on focus between singleplayer and multiplayer. Singleplayer versions will be considered "Acts," letting you dive deeper into the many modes the game will offer. The multiplayer side is currently powered by Photon, and it will support lobbies with up to 999 players/AI (offline, some players have already achieved viable battles with 5000+ AI).

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